Section 1: Defining the Field
Question #1: How do the definitions in the first chapter
compare to your own definition of instruction or educational technology? What
experiences or other influences have shaped your definition? How has your
definition changed from examining the definitions in the first chapter of this
book?
In January 2013, I had my first interview for an
Instructional Design and Training manager position with the State of Oklahoma; I am currently in this position. While I’d worked in the education arena for twenty years both in the classroom
as well as online, I’d never really had to define Instructional Design for the
lay person. Going into the interviews, I researched and compiled a response that
would be understood by all: Following the ADDIE design model, an instructional
designer manages projects, works with Subject Matter Experts, creates a product
within specific time limits, assesses information in a variety of ways,
incorporates multimedia, and works with a team to achieve objectives. Now that
I’ve read the first couple of chapters in our book, I realize I was fairly on
target, but I have more areas that need to be added or redefined.
The 1970s definitions certainly show the foundations of
ADDIE, especially in the second definition by the Commission on Instructional
Technology. As the field evolves, the definitions the author and AECT provides,
fall more along the lines of what I have been taught over the years as an
online curriculum developer. However, the whole task approach is where the
future is going. I just finished reading a book from ASTD (American Society of
Training and Development) titled “Leaving ADDIE for SAM” by Michael Allen. The Successive Approximation Model incorporates some of both the
whole tasks components discussed in Chapter 2 of our book: Pebble-in-the-Pond
model and Ten Steps to Complex Learning Approach.
My definition has expanded throughout the last six months
after reading the ADDIE to SAM book and now the first several chapters of our
textbook. Instead of being so systematic oriented, I’m moving more towards a
whole approach that still incorporates a team, but it simplifies the process
and looks at tasks first rather than objectives first. It is much more flexible
and produces a useable product early in order for stakeholders to reflect,
revise, and refine.
Question #2: Next, think of a lesson or unit of instruction
that you have developed. Or if you haven’t ever taught or developed
instruction, think of one that you have received. How does that lesson adhere
or fail to adhere to the six characteristics of instructional design? How would
you redesign it to better adhere to the six characteristics.
For the past couple of years, I have been developing online
curriculum for a K-12 company working with a team of Instructional Designers,
Subject Matter Experts, Editors, Multimedia Designers, and a Project Manager.
We developed numerous units/courses. For each one of them, we followed the ADDIE
model. Since it was primarily 6-12 instruction, we always had to make it
student centered. Much discussion went into this including navigation,
interface, accessibility and instruction. We mapped out the goals of the
courses and then the units from the beginning. All team members participated in
this process. At times, I feel we were lacking on the meaningful performance,
but we improved over the years. In the last year, for a large Common Core
project, we were able to move from simple to complex tasks that were authentic.
This was a major shift for us and one that could be refined even more. Being an
online, asynchronous learning environment, we had to focus on measuring the
outcomes in a reliable and valid way. We worked with school systems and this
was always a top priority and constantly discussed by the team members and IT staff. We used data to show what needed to be created, why
it needed to be created, and how it needed to be refined or revised. Last, it
was always a team effort, as I do not believe a project can be successful
without a team. That said, many of the team members wore different hats to help
make it successful (which I'd change in the future to be one person per task).
Question #3: In the 3rd chapter, Reiser
distinguishes instructional media from instructional design, excluding
teachers, chalkboards, and textbooks from the definition of instructional
media. Why? Would you consider teachers, chalkboards, and textbooks
instructional media? Is the purpose of instructional design to incorporate
media into instruction? The first three chapters of your book define the IDT
field and provide a history of how it has evolved over time. In your blog post
for this week, reflect on the following: ADDIE.
When Reiser mentioned on page 18 of Chapter 3 that the
hindering factors of implementing media in the early days were related to
resistance from teachers to the change, lack of training in media equipment,
poor instructional quality of relevant media, and costs associated with
incorporation, I realized we have the exact same issues in the 21st
century only with more sophisticated media.
Having started my teaching career
in 1994, we were just beginning to use computers for gradebook purposes and the
Internet was emerging as accessible and innovative to education. VHS tapes provided poor quality and often
the equipment did not function correctly. Throughout the years, the evolution to
DVD, HD, and ability to play things on multiple media devices has made things
easier, but they all require training and expense. Yes, I do believe that media
should be incorporated into instruction. It provides variety, increases
interest, and provides another means of instruction to help meet the needs of all learners. I believe instructional designers need to take into account the
teachers, but textbooks and chalkboards do not have a place in ID. These three
items are constants throughout the creation of education, and instructional
technology are added factors that have been major influences on education. That said, with
the goal to be creating the best system for the learner, all factors combine to
accommodate different learning styles and meet the objectives.
Allen, M. & Sites, R. (2012). Leaving ADDIE for SAM: An agile model for developing the best learning experiences. United States:
ASTD Press.
Reiser, R. A. & Dempsey, J. V. (2011). Trends and issues in instructional design
and technology ( 3rd ed.). United States: Pearson.
Jennifer,
ReplyDeleteCongratulations on gaining your position in IDT! I know that is a goal for several in the class. You are absolutely right in stressing the importance of moving away from a systematic approach to one that is more holistic. My colleagues and I in the area of STEM Education have been doing the same thing because, frankly, the current systematic way of teaching Math/Science/Technology is not working. Students need to be immersed in content, not just spoon fed lectures and cookie-cutter labs.
Education is one of the ultimate team-oriented fields and IDT is no different. One cannot be expected to be able to know or do everything. We all have strengths and weaknesses and know the most efficient ways to do the tasks that we are good at. Your move from simple to complex tasks will pay off in the end for the students because they will have a richer educational experience. Those that work in more complex development environments tend to have more pride in ownership of their work as well.
Thanks for your post!
-Todd Gruhn