Section 7: New Direction in Instructional Design and Technology
This section of the textbook addresses new directions and
emerging technologies for IDT. For your final post, reflect on how you might
apply each of the following in your current or future position in the IDT
field:
Distributed or eLearning environments
eLearning is a large portion of my job and my previous job.
Prior to coming to work for the Dept of Mental Health, I was a K-12 online
curriculum developer and teacher. This environment was originally all
asynchronous, but evolved into a blended learning environment for most of the
districts. While I do not feel that eLearning will replace traditional
classrooms, I do feel it is a wonderful alternative for 21st century
students. As far as my current job, eLearning is going to be one of the main
things I do. Now that I have the face-to-face training program up and running,
my focus has been on a needs analysis of the eLearning options we current have
and what we will need. This learning environment means that we can easily (I
use that term loosely because nothing is easy about eLearning) reach all
facilities around the state as well as some external client needs.
Reusable design or learning objects
This is currently what we are doing in my job. First, we are
evaluating every eLearning and training that has been previously developed. We
are updating what we can and turning other things, such as trainings that we
don’t want to present face-to-face anymore, into eLearnings in order to continue
to use the information that we was already developed and provide the
information to a larger audience. Our eLearnings are stand alone learning
objects, non-sequential, self-contained, and do not link to other objects. Not
only does this ease the development time for us, it is also more cost-effective
and reduces our maintenance costs.
Rich media
I feel that rich media is essential in any training or
eLearning. I used it heavily in my classroom when I taught middle/high school
students, and I encourage the use of it in our current trainings. We use
different videos to illustrate points and appeal to different learning styles.
I can use rich media for developing my eLearnings in the form of interactions,
audio, games, interactives, etc.
Emerging instructional technologies, such as artificial
intelligence, cybernetics, Web 2.0, virtual worlds, electronic games, etc.
It’s funny that this is part of this week’s chapter. I was
just asked to participate in a workgroup for developing a mobile app. Web 2.0
allows collaboration and interaction and can include social networking sites,
blogs, wikis, and many other items. While I don’t use it much in my own
training and eLearning field, we tried to incorporate it in my past job as a
curriculum developer in an asynchronous environment. We would use Google Docs
and Hangout for collaboration, developed a mobile app, used social media to
encourage communications, teacher’s had blogs, and they were evaluating how
wikis could be used effectively. We even used grading companies that would plug
in many samples, use rubrics, and the computer would grade the paper. It was
almost scary how accurate it was.
I find virtual worlds fascinating and can see how I might be
able to use them in my current position in the eLearnings for a few topics. I
think they’d take a tremendous amount of time to develop and would be costly,
so this is probably not something I’d ever attempt (but never say never). I
feel that all of these items will be in our future, and they will be needed to
keep the younger generations engaged and connected.
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